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从软件工程视角刻画开源视频游戏

原标题:Characterizing Open-Source Video Games from a Software Engineering Perspective

arXiv cs.SE一手来源研究质量 73

AI 摘要

该研究从软件工程视角对491款来自itch.io并开源在GitHub上的视频游戏进行了特征分析,涵盖类型、人气、仓库活跃度、实现特征与测试实践。结果显示游戏类型集中于解谜、动作和平台跳跃类,玩家评分较高,但多数仓库处于休眠或低维护状态,Godot和Unity引擎最常被采用,仅7.33%的仓库包含自动化测试。研究为小型独立游戏团队的软件工程实践与工具改进提供了基线。

以上摘要由 AI 生成,可能存在误差。事实请以原文为准。

正文节选

Characterizing Open-Source Video Games from a Software Engineering Perspective Abstract. Video games hold a prominent role in the entertainment industry, which constitutes a multibillion-dollar global market. Within this ecosystem, independent studios, small teams, and solo developers operate with constrained budgets while making their games available through platforms such as itch.io, where many projects are also available as open-source. Where even if the project is fully released, other deve


发布时间:2026-10-06 12:00
抓取时间:2026-10-06 13:02
来源机构:arXiv
阅读原文arxiv.org