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LLM 引导强化学习提升多智能体战斗游戏 NPC 适应性

原标题:LLM-Guided Reinforcement Learning for Adaptive NPC Behavior in Multi-Agent Combat Games

arXiv cs.MA一手来源研究质量 81

AI 摘要

本研究测试了本地运行的 Mistral 7B 大语言模型(通过 Ollama)每五秒读取实时游戏状态并为共享 PPO 策略分配战术标签,以增强多智能体战斗游戏中 NPC 的适应性。实验表明,在对抗平衡型对手时,增强小队胜率从 11% 提升至 24%,但在对抗激进型对手时,模型过度偏好包围策略导致效果不佳。分析显示 83.8% 的标签选择为包围,表明该规模模型在零样本策略区分上存在局限。

以上摘要由 AI 生成,可能存在误差。事实请以原文为准。

正文节选

LLM-Guided Reinforcement Learning for Adaptive NPC Behavior in Multi-Agent Combat Games Abstract. Non-player characters in combat video games have long frustrated players and designers alike. Scripted enemies follow fixed patterns that experienced players learn to exploit within minutes, whilst purely rule-based systems offer no mechanism for adjusting to what a specific opponent is actually doing. Reinforcement learning offered a partial solution, producing agents that learn effective behaviour


发布时间:2026-09-04 12:00
抓取时间:2026-09-04 12:21
来源机构:arXiv
阅读原文arxiv.org