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用自主 Fable 级模型构建多人在线游戏世界

原标题:Building a multiplayer game world with autonomous Fable-class models

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AI 摘要

Simon Willison 介绍了 Jacob Sansbury 用 Fable 系列模型构建的多人在线游戏 Spawn:玩家可通过提示词让游戏内 AI 代理 Savi 修改游戏世界。Spawn 的开发由一群 Fable 驱动的代理自主完成,每月 token 成本超 300 万美元,代理直接改线上代码并每小时发布,约 60% 的工作源于生产错误或用户反馈。作者认为游戏开发是探索当前编码代理能力边界的理想场景,但也对高风险软件能否采用这种模式表示怀疑。

以上摘要由 AI 生成,可能存在误差。事实请以原文为准。

正文节选

29th October 2026 - Link Blog How I Built the Most AI-Pilled Company in the World. Don't be put off by the clickbait headline, this piece by Jacob Sansbury describing how they are building Spawn is a fascinating exploration of the bleeding edge of what's possible with agentic engineering against frontier models. Spawn is a massively multiplayer gaming environment where players can use prompts (to the in-game agent, Savi) to modify the game world. I fired it up on my phone for a few minutes and w


发布时间:2026-10-30 01:00
抓取时间:2026-10-30 01:36
来源机构:Simon Willison
阅读原文simonwillison.net