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战略演化理论:内生参与者博弈与战略复制者

原标题:The Theory of Strategic Evolution: Games with Endogenous Players and Strategic Replicators

arXiv cs.MA一手来源研究质量 84

AI 摘要

本文提出战略演化理论,将博弈论与自复制自动机理论结合,引入内生参与者博弈(GEPs)和战略复制者概念,以谱系为基本战略单元,定义智能演化稳定分布(ESDIs)作为均衡概念。核心数学对象是跨层级增益矩阵层级,在小增益条件下系统在任意有限深度存在全局Lyapunov函数,并证明元选择的封闭性。对齐不可能定理表明无限制的自我修改会破坏结构,稳定对齐需有界修改类。应用包括AI部署动态、市场集中和制度设计。

以上摘要由 AI 生成,可能存在误差。事实请以原文为准。

正文节选

Computer Science > Computer Science and Game Theory Title:The Theory of Strategic Evolution: Games with Endogenous Players and Strategic Replicators View PDF HTML (experimental) Abstract:Von Neumann founded both game theory and the theory of self-reproducing automata, but the two programs never merged. This paper provides the synthesis. The Theory of Strategic Evolution analyzes strategic replicators: entities that optimize under resource constraints and spawn copies of themselves. W


发布时间:2026-08-10 12:00
抓取时间:2026-08-10 13:04
来源机构:arXiv
阅读原文arxiv.org