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NVIDIA 发布 CUDA Rust,支持用 Rust 编写 GPU 内核

原标题:Introducing CUDA Rust: Two Tracks for Writing GPU Kernels

NVIDIA Technical Blog一手来源产品发布质量 87

AI 摘要

NVIDIA 于 2026 年 9 月宣布推进 CUDA Rust,支持用 Rust 原生编写 GPU 内核并编译为 PTX,提供 SIMT 和 Tile 两种编程模型。首个工具 cuda-oxide 作为 rustc 代码生成后端,可将 Rust 内核编译到 PTX,并提供了完整的向量加法示例。此举旨在满足 AI 系统层对 Rust 的需求,并计划在 2027 年及以后持续完善。

以上摘要由 AI 生成,可能存在误差。事实请以原文为准。

正文节选

In September 2026, NVIDIA announced it is leaning into native GPU programming in Rust. CUDA C++ and CUDA Python are mature, enterprise-grade toolchains, and NVIDIA will be growing and maturing CUDA Rust into 2027 and beyond The systems layer of AI spans inference engines, serving infrastructure, drivers, and agent runtimes, and it churns constantly as models and techniques change. More and more of it is written in Rust, which catches whole classes of bugs at compile time without giving up perfor


发布时间:2026-09-08 20:00
抓取时间:2026-09-08 20:41
来源机构:NVIDIA
阅读原文developer.nvidia.com