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NVIDIA 推出 Green Contexts 实现 GPU 资源显式分区

原标题:Control How Your GPU Shares Work with Green Contexts

NVIDIA Technical Blog一手来源产品发布质量 78

AI 摘要

NVIDIA 在技术博客中介绍了 Green Contexts 功能,允许应用显式选择 GPU 执行资源子集并将工作定向到这些资源。该功能自 CUDA 12.4 起在 Driver API 中可用,CUDA 13.1 起通过 Runtime API 开放。它支持 SM 分区和 workqueue 资源分配,可减少多组件 GPU 应用间的资源竞争和意外串行化,且创建销毁轻量、不隐式同步无关工作。

以上摘要由 AI 生成,可能存在误差。事实请以原文为准。

正文节选

GPU applications increasingly consist of multiple independent components running at the same time within a single process: a latency-sensitive operator alongside a throughput-oriented background kernel; a data preprocessing stage alongside model inference; or multiple stages of a processing workflow sharing a single GPU. Controlling how GPU resources are shared between them remains difficult. Components can interfere unpredictably, and existing tools offer limited ability to partition resources.


发布时间:2026-10-06 23:00
抓取时间:2026-10-06 23:31
来源机构:NVIDIA
阅读原文developer.nvidia.com