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经典多智能体路径规划的解质量代价

原标题:The Cost of Classical Multi-Agent Path Finding

arXiv cs.MA一手来源研究质量 85

AI 摘要

该论文研究经典多智能体路径规划(MAPF)因离散时间、单位边长和顶点/边冲突假设而牺牲的解质量。作者以连续时间MAPF(MAPFR)作为对照,在不同智能体数量、尺寸、图连通性、拓扑和分辨率下比较,发现连续时间和智能体形状本身价值有限,其价值主要来自扩展移动动作范围,在狭窄受限地图和开放空间地图上平均提升解质量,部分情况提升显著。将经典MAPF地图分辨率加倍只能恢复不到部分损失,说明更多算力难以弥补该公式的固有局限。

以上摘要由 AI 生成,可能存在误差。事实请以原文为准。

正文节选

The Cost of Classical Multi-Agent Path Finding Abstract. Multi-Agent Path Finding (MAPF) is the problem of planning conflict-free paths for multiple agents in a shared space, each from its start to its goal. Classical MAPF has been the dominant formulation for many years, with its assumptions of discrete time and graph-based conflicts presumably easing the search for solutions. These assumptions limit the physical environments and agents for which a solution is truly collision-free, and also pla


发布时间:2026-10-08 12:00
抓取时间:2026-10-08 13:00
来源机构:arXiv
阅读原文arxiv.org